<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="sprayer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>            <en>Hirschfeld MEGA 1200L</en>
        </name>
        <specs>
            <workingWidth>24.0</workingWidth>
            <combination xmlFilename="xml/mega1200LTank.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_sprayer</function>
        </functions>
        <image>store/store_mega1200L.dds</image>
        <price>28500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>Hirschfeld</brand>
        <category>sprayers</category>
        <shopHeight>4</shopHeight>
        <shopTranslationOffset>0 -0.021 0</shopTranslationOffset>
        <shopRotationOffset>-5.337 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>3063552</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1400832</indexBufferMemoryUsage>
        <textureMemoryUsage>458752</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_sprayer</typeDesc>
        <filename>i3d/mega1200L.i3d</filename>
        <size width="2.4" length="2.2" height="3.3" lengthOffset="-0.3"/>
        <speedLimit value="25"/>
        <components>
            <component centerOfMass="0 0.8 0" solverIterationCount="10" mass="1500"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <sounds volumeFactor="1.3"/>
        <mapHotspot type="TOOL"/>
    </base>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode" lowerRotLimitScale="0 0 0" lowerTransLimitScale="0 0 0" upperRotationOffset="5" lowerRotationOffset="-8">
                <distanceToGround lower="0.6" upper="1"/>
                <bottomArm categories="2 3" ballType="1"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>
    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn01" adapterNode="hydraulicIn01_connector" length="1.0" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_connector" length="1.0" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn02" adapterNode="hydraulicIn02_connector" length="1.0" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" adapterNode="hydraulicOut02_connector" length="1.0" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" adapterNode="electric_connector" length="1.0" diameter="0.018" straighteningFactor="1.5">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="TOOL_CONNECTOR_BOTTOM_01" node="bottomPipe01" length="1.3" diameter="0.046"/>
        <hose inputAttacherJointIndices="1" type="TOOL_CONNECTOR_BOTTOM_02" node="bottomPipe02" length="1.3" diameter="0.040" hoseType="DEFAULT"/>
    </connectionHoses>
    <powerTakeOffs>
        <input inputAttacherJointIndices="1" detachNode="ptoDetachNode" inputNode="ptoInputNode"/>
    </powerTakeOffs>
    <powerConsumer ptoRpm="400" neededMinPtoPower="10" neededMaxPtoPower="10"/>
    <lights>
        <sharedLight linkNode="rearLight10_01" filename="$data/shared/assets/lights/lizard/rearLight10_left.xml"/>
        <sharedLight linkNode="rearLight10_02" filename="$data/shared/assets/lights/lizard/rearLight10_right.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_01" filename="$data/shared/assets/lights/hella/hellaWorkingLight02.xml" lightTypes="2"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_02" filename="$data/shared/assets/lights/hella/hellaWorkingLight02.xml" lightTypes="2"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_03" filename="$data/shared/assets/lights/hella/hellaWorkingLight02.xml" lightTypes="2"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_04" filename="$data/shared/assets/lights/hella/hellaWorkingLight02.xml" lightTypes="2"/>
        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0"/>
                <light node="workLightHigh01" lightTypes="2"/>
                <light node="workLightHigh02" lightTypes="2"/>
                <light node="workLightHigh03" lightTypes="2"/>
                <light node="workLightHigh04" lightTypes="2"/>
                <brakeLight node="backLightsHigh"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
            </high>
        </realLights>
    </lights>
    <licensePlates>
        <licensePlate node="licensePlateBack" position="BACK" preferedType="SQUARISH" placementArea="0.2 0.3 0.1 0.3"/>
    </licensePlates>
    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <onlyActiveWhenLowered value="false"/>
        </workArea>
    </workAreas>
    <sprayer fillUnitIndex="1">
        <usageScales workAreaIndex="1" scale="1"/>
        <effects>
            <effectNode effectNode="leftArm04Effect" delay="0.4" materialType="sprayer"/>
            <effectNode effectNode="leftArm03Effect" delay="0.3" materialType="sprayer"/>
            <effectNode effectNode="leftArm02Effect" delay="0.2" materialType="sprayer"/>
            <effectNode effectNode="leftArm01Effect" delay="0.1" materialType="sprayer"/>
            <effectNode effectNode="backArmEffect" delay="0" materialType="sprayer"/>
            <effectNode effectNode="rightArm01Effect" delay="0.1" materialType="sprayer"/>
            <effectNode effectNode="rightArm02Effect" delay="0.2" materialType="sprayer"/>
            <effectNode effectNode="rightArm03Effect" delay="0.3" materialType="sprayer"/>
            <effectNode effectNode="rightArm04Effect" delay="0.4" materialType="sprayer"/>
        </effects>
    </sprayer>
    <variableWorkWidth>
        <sections>
            <section isLeft="true" maxWidthNode="section01">
                <effect node="leftArm04Effect"/>
            </section>
            <section isLeft="true" maxWidthNode="section02">
                <effect node="leftArm03Effect"/>
            </section>
            <section isLeft="true" maxWidthNode="section03">
                <effect node="leftArm02Effect"/>
            </section>
            <section isLeft="true" maxWidthNode="section04">
                <effect node="leftArm01Effect"/>
            </section>
            <section isCenter="true"/>
            <section isLeft="false" maxWidthNode="section06">
                <effect node="rightArm01Effect"/>
            </section>
            <section isLeft="false" maxWidthNode="section07">
                <effect node="rightArm02Effect"/>
            </section>
            <section isLeft="false" maxWidthNode="section08">
                <effect node="rightArm03Effect"/>
            </section>
            <section isLeft="false" maxWidthNode="section09">
                <effect node="rightArm04Effect"/>
            </section>
        </sections>
        <sectionNodes>
            <sectionNode node="workAreaStart" isLeft="true" minTransX="1" maxTransX="12"/>
            <sectionNode node="workAreaWidth" isLeft="false" minTransX="-1" maxTransX="-12"/>
            <sectionNode node="workAreaHeight" isLeft="true" minTransX="1" maxTransX="12"/>
            <sectionNode node="aiMarkerLeft" isLeft="true" minTransX="1" maxTransX="12"/>
            <sectionNode node="aiMarkerRight" isLeft="false" minTransX="-1" maxTransX="-12"/>
        </sectionNodes>
    </variableWorkWidth>
    <groundAdjustedNodes>
        <groundAdjustedNode node="boomAlignLeft" yOffset="2" minY="-4" maxY="2" moveSpeed="10" moveSpeedStateChange="0.5" activationTime="3">
            <raycastNode node="boomRaycastLeft" distance="6"/>
            <foldable minLimit="0" maxLimit="0.1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="boomAlignRight" yOffset="2" minY="-4" maxY="2" moveSpeed="10" moveSpeedStateChange="0.5" activationTime="3">
            <raycastNode node="boomRaycastRight" distance="6"/>
            <foldable minLimit="0" maxLimit="0.1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="boomAlignCenter" yOffset="0" minY="-3" maxY="0" moveSpeed="10" moveSpeedStateChange="0.5" activationTime="3">
            <raycastNode node="boomRaycastCenter" distance="3"/>
            <foldable minLimit="0" maxLimit="0.1"/>
        </groundAdjustedNode>
    </groundAdjustedNodes>
    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding" speedScale="2"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>
    <animations>
        <animation name="folding" resetOnStart="false">            			
			<part node="leftArm04" startTime="0" endTime="3" startRot="0 0 0" endRot="0 179.9 0" tangentType="spline"/>
            <part node="leftArm03" startTime="3" endTime="9" startRot="0 0 0" endRot="0 -179.9 0" tangentType="spline"/>
            <part node="leftArm02" startTime="3" endTime="9" startRot="0 0 0" endRot="0 179.9 0" tangentType="spline"/>
            <part node="leftArm01Rot" startTime="9" endTime="12" startRot="0 0 0" endRot="0 0 -82.5" tangentType="spline"/>
            <part node="leftArm01Part" startTime="11" endTime="12" startRot="0 0 0" endRot="0 0 10" tangentType="spline"/>
            <part node="rightArm04" startTime="0" endTime="3" startRot="0 0 0" endRot="0 -179.9 0" tangentType="spline"/>
            <part node="rightArm03" startTime="3" endTime="9" startRot="0 0 0" endRot="0 179.9 0" tangentType="spline"/>
            <part node="rightArm02" startTime="3" endTime="9" startRot="0 0 0" endRot="0 -179.9 0" tangentType="spline"/>
            <part node="rightArm01Rot" startTime="9" endTime="12" startRot="0 0 0" endRot="0 0 82.5" tangentType="spline"/>
            <part node="rightArm01Part" startTime="11" endTime="12" startRot="0 0 0" endRot="0 0 -10" tangentType="spline"/>
            <part node="backArmPart01" startTime="0" endTime="3" startTrans="0 0 0" endTrans="0 -0.2 0"/>
            <part node="backArmPart01Punch" startTime="0" endTime="3" startTrans="0 0 0" endTrans="0 -0.05 0"/>
            <part node="backArmPart01" startTime="12" endTime="13" startTrans="0 -0.2 0" endTrans="0 -0.45 0"/>
            <part node="backArmPart01Punch" startTime="12" endTime="13" startTrans="0 -0.05 0" endTrans="0 -0.1 0"/>
            <sound template="hydraulicClose02" startTime="12" endTime="12.99" volumeScale="2.5" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen02" startTime="9" endTime="12" volumeScale="2.6" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen05" startTime="3" endTime="8.99" volumeScale="1.5" pitchScale="1.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicClose03" startTime="0.01" endTime="3" volumeScale="1.4" pitchScale="1.3" fadeIn="0.1" fadeOut="0.1" linkNode="leftArm04"/>
            <sound template="hydraulicClose03" startTime="0.01" endTime="3" volumeScale="1.4" pitchScale="1.1" fadeIn="0.1" fadeOut="0.1" linkNode="rightArm04"/>
            <sound template="sheetImp02" startTime="0.01" volumeScale="1.9" pitchScale="1.1"/>
            <sound template="clackVar6" startTime="0.01" volumeScale="1" pitchScale="1.1"/>
            <sound template="clackVar4" startTime="3.01" volumeScale="0.9" pitchScale="1.5"/>
            <sound template="sheetImp02" startTime="3.02" volumeScale="2" pitchScale="2.1"/>
            <sound template="sheetImp02" startTime="9" volumeScale="1.6" pitchScale="1.9"/>
            <sound template="clackVar4" startTime="9" volumeScale="1.4" pitchScale="1.5"/>
            <sound template="sheetImp05" startTime="12" volumeScale="2" pitchScale="1.1"/>
            <sound template="clackVar4" startTime="12" volumeScale="1" pitchScale="1.2"/>
            <sound template="sheetImp02" startTime="12.99" volumeScale="2.5" pitchScale="0.7"/>
            <sound template="sheetImp01" startTime="12.99" volumeScale="1.5" pitchScale="0.8"/>
        </animation>
        <animation name="mainArmMovement">
            <part node="backArmPart01Punch" startTime="0" endTime="1" startTrans="0 -0.2 0" endTrans="0 0.5 0"/>
            <part node="backArmPart01" startTime="0" endTime="1" startTrans="0 -0.6 0" endTrans="0 1.0 0"/>
            <sound template="hydraulicOpen05" startTime="0.01" endTime="0.99" direction="1" volumeScale="2" pitchScale="1.5" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen06" startTime="0.01" endTime="0.99" direction="-1" volumeScale="0.5" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen02" startTime="0.01" endTime="0.99" direction="-1" volumeScale="1.5" pitchScale="1.2" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="metalImpHigh01" startTime="0.01" direction="-1" volumeScale="0.6" pitchScale="0.8"/>
            <sound template="sheetImp02" startTime="0.01" direction="-1" volumeScale="2.6" pitchScale="1.5"/>
            <sound template="metalImpHigh01" startTime="0.99" direction="1" volumeScale="0.6" pitchScale="0.8"/>
            <sound template="sheetImp05" startTime="0.99" direction="1" volumeScale="2.6" pitchScale="1.5"/>
        </animation>
        <animation name="cableTrayAnimation">
            <part node="cableTray" startTime="0" endTime="1" shaderParameter="lengthAndRadius" shaderStartValues="1.25 0.24 0 0" shaderEndValues="2.05 0.24 0 0"/>
        </animation>
        <animation name="fillLevelAnimation">
            <part node="fillLevelIndicator" startTime="0.00" endTime="0.05" startTrans="0.24 2.6 0.67" endTrans="0.24 2.533 0.67"/>
            <part node="fillLevelIndicator" startTime="0.05" endTime="0.10" startTrans="0.24 2.533 0.67" endTrans="0.24 2.447 0.67"/>
            <part node="fillLevelIndicator" startTime="0.10" endTime="0.15" startTrans="0.24 2.447 0.67" endTrans="0.24 2.381 0.67"/>
            <part node="fillLevelIndicator" startTime="0.15" endTime="0.20" startTrans="0.24 2.381 0.67" endTrans="0.24 2.333 0.67"/>
            <part node="fillLevelIndicator" startTime="0.20" endTime="0.30" startTrans="0.24 2.333 0.67" endTrans="0.24 2.249 0.67"/>
            <part node="fillLevelIndicator" startTime="0.30" endTime="0.40" startTrans="0.24 2.249 0.67" endTrans="0.24 2.177 0.67"/>
            <part node="fillLevelIndicator" startTime="0.40" endTime="0.50" startTrans="0.24 2.177 0.67" endTrans="0.24 2.112 0.67"/>
            <part node="fillLevelIndicator" startTime="0.50" endTime="0.60" startTrans="0.24 2.112 0.67" endTrans="0.24 2.043 0.67"/>
            <part node="fillLevelIndicator" startTime="0.60" endTime="0.70" startTrans="0.24 2.043 0.67" endTrans="0.24 1.981 0.67"/>
            <part node="fillLevelIndicator" startTime="0.70" endTime="0.80" startTrans="0.24 1.981 0.67" endTrans="0.24 1.918 0.67"/>
            <part node="fillLevelIndicator" startTime="0.80" endTime="0.90" startTrans="0.24 1.918 0.67" endTrans="0.24 1.853 0.67"/>
            <part node="fillLevelIndicator" startTime="0.90" endTime="0.95" startTrans="0.24 1.853 0.67" endTrans="0.24 1.82 0.67"/>
            <part node="fillLevelIndicator" startTime="0.95" endTime="1.00" startTrans="0.24 1.82 0.67" endTrans="0.24 1.784 0.67"/>
            <part node="fillLevelIndicator" startTime="1.00" endTime="1.05" startTrans="0.24 1.784 0.67" endTrans="0.24 1.753 0.67"/>
            <part node="fillLevelIndicator" startTime="1.05" endTime="1.10" startTrans="0.24 1.753 0.67" endTrans="0.24 1.718 0.67"/>
            <part node="fillLevelIndicator" startTime="1.10" endTime="1.15" startTrans="0.24 1.718 0.67" endTrans="0.24 1.681 0.67"/>
            <part node="fillLevelIndicator" startTime="1.15" endTime="1.20" startTrans="0.24 1.681 0.67" endTrans="0.24 1.647 0.67"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="backArmPart01" playSound="true" foldMinLimit="0" foldMaxLimit="0.1">
                <controls axis="AXIS_SPRAYER_ARM" invertAxis="false" mouseSpeedFactor="0.3" iconName="SPRAYER_ARM_TRANSLATE_Y"/>
                <animation animSpeed="2" animAcceleration="5" animName="mainArmMovement"/>
                <dependentAnimation name="cableTrayAnimation" translationAxis="2" minValue="-0.6" maxValue="1.0"/>
            </movingTool>
            <movingTool node="leftArm01" playSound="true">
                <dependentPart node="leftArm01Hydraulic"/>
            </movingTool>
            <movingTool node="leftArm01Rot" playSound="true">
                <dependentPart node="leftArm01Hydraulic"/>
            </movingTool>
            <movingTool node="rightArm01" playSound="true">
                <dependentPart node="rightArm01Hydraulic"/>
            </movingTool>
            <movingTool node="rightArm01Rot" playSound="true">
                <dependentPart node="rightArm01Hydraulic"/>
            </movingTool>
            <movingTool node="leftArm02" playSound="true">
                <dependentPart node="leftArm02Part01"/>
            </movingTool>
            <movingTool node="leftArm03" playSound="true">
                <dependentPart node="leftArm03Part01"/>
            </movingTool>
            <movingTool node="leftArm04" playSound="true">
                <dependentPart node="leftArm04Part01"/>
            </movingTool>
            <movingTool node="rightArm02" playSound="true">
                <dependentPart node="rightArm02Part01"/>
            </movingTool>
            <movingTool node="rightArm03" playSound="true">
                <dependentPart node="rightArm03Part01"/>
            </movingTool>
            <movingTool node="rightArm04" playSound="true">
                <dependentPart node="rightArm04Part01"/>
            </movingTool>
            <movingTool node="backArmPart02" playSound="true">
                <dependentPart node="backArmPart02Arm01"/>
            </movingTool>
            <movingTool node="boomAlignLeft">
                <dependentPart node="boomAlignCenterLeft"/>
                <dependentPart node="boomAlignLeftRot"/>
            </movingTool>
            <movingTool node="boomAlignRight">
                <dependentPart node="boomAlignCenterRight"/>
                <dependentPart node="boomAlignLeftRot"/>
            </movingTool>
            <movingTool node="boomAlignCenter">
                <dependentPart node="boomAlignCenterLeft"/>
                <dependentPart node="boomAlignCenterRight"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="leftArm01Hydraulic" referencePoint="leftArm01HydraulicRef" referenceFrame="leftArm01HydraulicRef">
                <translatingPart node="leftArm01HydraulicPunch"/>
            </movingPart>
            <movingPart node="rightArm01Hydraulic" referencePoint="rightArm01HydraulicRef" referenceFrame="rightArm01HydraulicRef">
                <translatingPart node="rightArm01HydraulicPunch"/>
            </movingPart>
            <movingPart node="leftArm02Part01" localReferencePoint="leftArm02Part02" referencePoint="leftArm02Part02Ref" referenceFrame="leftArm02Part01RefFrame" limitedAxis="1">
                <dependentPart node="leftArm02Part02"/>
                <dependentPart node="leftArm02Part02Hydraulic"/>
            </movingPart>
            <movingPart node="leftArm02Part02" referencePoint="leftArm02Part02Ref" referenceFrame="leftArm02Part02Ref"/>
            <movingPart node="leftArm02Part02Hydraulic" referencePoint="leftArm02Part02HydraulicRef" referenceFrame="leftArm02Part02HydraulicRefFrame">
                <translatingPart node="leftArm02Part02HydraulicPunch"/>
            </movingPart>
            <movingPart node="leftArm03Part01" localReferencePoint="leftArm03Part02" referencePoint="leftArm03Part02Ref" referenceFrame="leftArm03Part01RefFrame" limitedAxis="1">
                <dependentPart node="leftArm03Part02"/>
                <dependentPart node="leftArm03Part02Hydraulic"/>
            </movingPart>
            <movingPart node="leftArm03Part02" referencePoint="leftArm03Part02Ref" referenceFrame="leftArm03Part02Ref"/>
            <movingPart node="leftArm03Part02Hydraulic" referencePoint="leftArm03Part02HydraulicRef" referenceFrame="leftArm03Part02HydraulicRefFrame">
                <translatingPart node="leftArm03Part02HydraulicPunch"/>
            </movingPart>
            <movingPart node="leftArm04Part01" localReferencePoint="leftArm04Part02" referencePoint="leftArm04Part02Ref" referenceFrame="leftArm04Part01RefFrame" limitedAxis="1">
                <dependentPart node="leftArm04Part02"/>
                <dependentPart node="leftArm04Part02Hydraulic"/>
            </movingPart>
            <movingPart node="leftArm04Part02" referencePoint="leftArm04Part02Ref" referenceFrame="leftArm04Part02Ref"/>
            <movingPart node="leftArm04Part02Hydraulic" referencePoint="leftArm04Part02HydraulicRef" referenceFrame="leftArm04Part02HydraulicRefFrame">
                <translatingPart node="leftArm04Part02HydraulicPunch"/>
            </movingPart>
            <movingPart node="rightArm02Part01" localReferencePoint="rightArm02Part02" referencePoint="rightArm02Part02Ref" referenceFrame="rightArm02Part01RefFrame" limitedAxis="1">
                <dependentPart node="rightArm02Part02"/>
                <dependentPart node="rightArm02Part02Hydraulic"/>
            </movingPart>
            <movingPart node="rightArm02Part02" referencePoint="rightArm02Part02Ref" referenceFrame="rightArm02Part02Ref"/>
            <movingPart node="rightArm02Part02Hydraulic" referencePoint="rightArm02Part02HydraulicRef" referenceFrame="rightArm02Part02HydraulicRefFrame">
                <translatingPart node="rightArm02Part02HydraulicPunch"/>
            </movingPart>
            <movingPart node="rightArm03Part01" localReferencePoint="rightArm03Part02" referencePoint="rightArm03Part02Ref" referenceFrame="rightArm03Part01RefFrame" limitedAxis="1">
                <dependentPart node="rightArm03Part02"/>
                <dependentPart node="rightArm03Part02Hydraulic"/>
            </movingPart>
            <movingPart node="rightArm03Part02" referencePoint="rightArm03Part02Ref" referenceFrame="rightArm03Part02Ref"/>
            <movingPart node="rightArm03Part02Hydraulic" referencePoint="rightArm03Part02HydraulicRef" referenceFrame="rightArm03Part02HydraulicRefFrame">
                <translatingPart node="rightArm03Part02HydraulicPunch"/>
            </movingPart>
            <movingPart node="rightArm04Part01" localReferencePoint="rightArm04Part02" referencePoint="rightArm04Part02Ref" referenceFrame="rightArm04Part01RefFrame" limitedAxis="1">
                <dependentPart node="rightArm04Part02"/>
                <dependentPart node="rightArm04Part02Hydraulic"/>
            </movingPart>
            <movingPart node="rightArm04Part02" referencePoint="rightArm04Part02Ref" referenceFrame="rightArm04Part02Ref"/>
            <movingPart node="rightArm04Part02Hydraulic" referencePoint="rightArm04Part02HydraulicRef" referenceFrame="rightArm04Part02HydraulicRefFrame">
                <translatingPart node="rightArm04Part02HydraulicPunch"/>
            </movingPart>
            <movingPart node="backArmPart02Arm01" localReferencePoint="backArmPart02Arm02" referencePoint="backArmPart02Arm02Ref" referenceFrame="backArmPart02Arm01RefFrame" limitedAxis="1">
                <dependentPart node="backArmPart02Arm02"/>
                <dependentPart node="backArmPart02Arm03"/>
                <dependentPart node="backArmPart02Arm02Hydraulic"/>
            </movingPart>
            <movingPart node="backArmPart02Arm02" referencePoint="backArmPart02Arm02Ref" referenceFrame="backArmPart02Arm02Ref"/>
            <movingPart node="backArmPart02Arm02Hydraulic" referencePoint="backArmPart02Arm02HydraulicRef" referenceFrame="backArmPart02Arm02HydraulicRef">
                <translatingPart node="backArmPart02Arm02HydraulicPunch"/>
            </movingPart>
            <movingPart node="backArmPart02Arm03" localReferencePoint="backArmPart02Arm04" referencePoint="backArmPart02Arm04Ref" referenceFrame="backArmPart02Arm03RefFrame" limitedAxis="1">
                <dependentPart node="backArmPart02Arm04"/>
            </movingPart>
            <movingPart node="backArmPart02Arm04" referencePoint="backArmPart02Arm04Ref" referenceFrame="backArmPart02Arm04Ref"/>
            <movingPart node="boomAlignCenterLeft" referencePoint="boomAlignCenterLeftRef" referenceFrame="boomAlignCenterLeftRef">
                <dependentPart node="leftArm01"/>
                <dependentPart node="leftArm01Hydraulic"/>
            </movingPart>
            <movingPart node="boomAlignCenterRight" referencePoint="boomAlignCenterRightRef" referenceFrame="boomAlignCenterRightRef">
                <dependentPart node="rightArm01"/>
                <dependentPart node="rightArm01Hydraulic"/>
            </movingPart>
            <movingPart node="boomAlignLeftRot" referencePoint="boomAlignLeftRotRef" referenceFrame="boomAlignLeftRotRef">
                <dependentPart node="backArmPart02"/>
                <dependentPart node="backArmPart02Arm01"/>
            </movingPart>
            <movingPart node="backArmPart02" referenceFrame="mainArmRotPart01Ref" limitedAxis="1" minRot="-9" maxRot="9">
                <dependentPart node="boomAlignCenterLeft"/>
                <dependentPart node="boomAlignCenterRight"/>
            </movingPart>
            <movingPart node="leftArm01" referenceFrame="leftArm02Ref"/>
            <movingPart node="rightArm01" referenceFrame="rightArm02Ref"/>
        </movingParts>
    </cylindered>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="1.200 Liter">
                <fillUnits>
                    <unloading width="7" offset="0 0 0"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="sprayer" capacity="1200">
                        <exactFillRootNode node="exactFillRootNode"/>
                        <fillLevelAnimation name="fillLevelAnimation"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
			<fillUnitConfiguration name="2.400 Liter">
                <fillUnits>
                    <unloading width="7" offset="0 0 0"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="sprayer" capacity="2400">
                        <exactFillRootNode node="exactFillRootNode"/>
                        <fillLevelAnimation name="fillLevelAnimation"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
			<fillUnitConfiguration name="3.600 Liter">
                <fillUnits>
                    <unloading width="7" offset="0 0 0"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="sprayer" capacity="3600">
                        <exactFillRootNode node="exactFillRootNode"/>
                        <fillLevelAnimation name="fillLevelAnimation"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="dischargeTrigger" emptySpeed="200" fillUnitIndex="1" allowAIDischarge="true">
            <info width="1.0" length="0.5" zOffset="0.4"/>
            <trigger node="dischargeTrigger"/>
        </dischargeNode>
    </dischargeable>
    <turnOnVehicle turnOffIfNotAllowed="true">
        <sounds>
            <work template="defaultSprayer" linkNode="mega1200L_main_component1"/>
        </sounds>
    </turnOnVehicle>
    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <needsLowering value="false"/>
        <collisionTrigger node="aiCollisionNode" width="24.0" height="3.5"/>
        <agentAttachment width="2.4" height="3.4" length="2.2" lengthOffset="-0.2"/>
    </ai>
	<designConfigurations title="Wappentier">
        <designConfiguration name="ohne">
            <objectChange node="figureHirschfeld" visibilityActive="false" visibilityInactive="false"/>
            <objectChange node="WolfFigur" visibilityActive="false" visibilityInactive="false"/>
            <objectChange node="exteror_decals" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="exteror_decals_MH" visibilityActive="false" visibilityInactive="false"/>
            <objectChange node="mega1200LDecal" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="mega1200LDecal_MH" visibilityActive="false" visibilityInactive="false"/>
        </designConfiguration>
        <designConfiguration name="Hirsch"  price="200" isDefault="true">
            <objectChange node="figureHirschfeld" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="exteror_decals" visibilityActive="false" visibilityInactive="false"/>
            <objectChange node="exteror_decals_MH" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="mega1200LDecal" visibilityActive="false" visibilityInactive="false"/>
            <objectChange node="mega1200LDecal_MH" visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
		<designConfiguration name="Wolf" price="200">
            <objectChange node="WolfFigur" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="exteror_decals" visibilityActive="false" visibilityInactive="false"/>
            <objectChange node="exteror_decals_MH" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="mega1200LDecal" visibilityActive="false" visibilityInactive="false"/>
            <objectChange node="mega1200LDecal_MH" visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
    </designConfigurations>
	<baseColorConfigurations useDefaultColors="true" defaultColorMaterialTemplateName="calibratedMetallicPaint" title="Sprühgestell">
        <baseColorConfiguration name="Hirschfeld Orange" color="0.8832 0.1636 0.0046" isDefault="true"/>
        <baseColorConfiguration name="Hirschfeld Weiss" color="1 1 1"/>
        <baseColorConfiguration name="Hirschfeld Grau" color="SHARED_GREY5"/>
        <baseColorConfiguration name="Hirschfeld Gold" color="0.6054 0.5113 0.1636"/>
        <baseColorConfiguration name="Wolfman Blue" color="0.013 0.0212 0.4564"/>
        <baseColorConfiguration color="VOLVO_GREEN1" name="Hellblau metalic"/>
        <baseColorConfiguration color="VOLVO_PURPLE1" name="Purple metalic"/>
        <baseColorConfiguration color="VOLVO_RED1" name="Weinrot Metalic"/>
        <baseColorConfiguration color="VOLVO_BM_GREEN1" name="Mintgrün Metalic"/>
        <baseColorConfiguration color="VOLVO_YELLOW1" name="Gelb Metalic"/>
        <baseColorConfiguration color="NEWHOLLAND_GOLD1" name="Gold"/>
        <material materialSlotName="gestell"/>
    </baseColorConfigurations>
	<designColorConfigurations useDefaultColors="true" defaultColorMaterialTemplateName="calibratedMetallicPaint" title="Tank">
        <designColorConfiguration name="Hirschfeld Orange" color="0.8832 0.1636 0.0046"/>
        <designColorConfiguration name="Hirschfeld Weiss" color="1 1 1"/>
        <designColorConfiguration name="Hirschfeld Grau" color="SHARED_GREY5" isDefault="true"/>
        <designColorConfiguration name="Hirschfeld Gold" color="0.6054 0.5113 0.1636"/>
        <designColorConfiguration name="Wolfman Blue" color="0.013 0.0212 0.4564"/>
        <designColorConfiguration color="VOLVO_GREEN1" name="Hellblau metalic"/>
        <designColorConfiguration color="VOLVO_PURPLE1" name="Purple metalic"/>
        <designColorConfiguration color="VOLVO_RED1" name="Weinrot Metalic"/>
        <designColorConfiguration color="VOLVO_BM_GREEN1" name="Mintgrün Metalic"/>
        <designColorConfiguration color="VOLVO_YELLOW1" name="Gelb Metalic"/>
        <designColorConfiguration color="NEWHOLLAND_GOLD1" name="Gold"/>
        <material materialSlotName="tank"/>
    </designColorConfigurations>
	<designColor2Configurations useDefaultColors="true" defaultColorMaterialTemplateName="calibratedMetallicPaint" title="Anbauteile">
        <designColor2Configuration name="Hirschfeld Orange" color="0.8832 0.1636 0.0046"/>
        <designColor2Configuration name="Hirschfeld Weiss" color="1 1 1"/>
        <designColor2Configuration name="Hirschfeld Grau" color="SHARED_GREY5" isDefault="true"/>
        <designColor2Configuration name="Hirschfeld Gold" color="0.6054 0.5113 0.1636"/>
        <designColor2Configuration name="Wolfman Blue" color="0.013 0.0212 0.4564"/>
        <designColor2Configuration color="VOLVO_GREEN1" name="Hellblau metalic"/>
        <designColor2Configuration color="VOLVO_PURPLE1" name="Purple metalic"/>
        <designColor2Configuration color="VOLVO_RED1" name="Weinrot Metalic"/>
        <designColor2Configuration color="VOLVO_BM_GREEN1" name="Mintgrün Metalic"/>
        <designColor2Configuration color="VOLVO_YELLOW1" name="Gelb Metalic"/>
        <designColor2Configuration color="NEWHOLLAND_GOLD1" name="Gold"/>
        <material materialSlotName="anbauteile"/>
    </designColor2Configurations>
    <foliageBending>
        <bendingNode minX="-1.15" maxX="1.15" minZ="-1.3" maxZ="0.7" yOffset="0.25"/>
        <bendingNode minX="-2.4" maxX="0" minZ="-0.2" maxZ="0.3" yOffset="-0.1" node="leftArm01Rot"/>
        <bendingNode minX="0" maxX="2.4" minZ="-0.2" maxZ="0.3" yOffset="-0.1" node="rightArm01Rot"/>
        <bendingNode minX="-0.1" maxX="2.5" minZ="-0.08" maxZ="0.33" yOffset="-0.25" node="leftArm02"/>
        <bendingNode minX="-2.5" maxX="0.1" minZ="-0.08" maxZ="0.33" yOffset="-0.25" node="rightArm02"/>
        <bendingNode minX="0" maxX="3" minZ="-0.3" maxZ="0.1" yOffset="-0.2" node="leftArm03"/>
        <bendingNode minX="-3" maxX="0" minZ="-0.3" maxZ="0.1" yOffset="-0.2" node="rightArm03"/>
        <bendingNode minX="0.05" maxX="3" minZ="-0.1" maxZ="0.3" yOffset="-0.15" node="leftArm04"/>
        <bendingNode minX="-3" maxX="-0.05" minZ="-0.1" maxZ="0.3" yOffset="-0.15" node="rightArm04"/>
    </foliageBending>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" workMultiplier="2" fieldMultiplier="2" washDuration="1"/>
    <i3dMappings>
        <i3dMapping id="mega1200L_main_component1" node="0>"/>
        <i3dMapping id="mega1200L_vis" node="0>0"/>
        <i3dMapping id="attacherJoint" node="0>0|0|0"/>
        <i3dMapping id="topReferenceNode" node="0>0|0|1"/>
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|0"/>
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|2|0|0"/>
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|2|0|0|0"/>
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|1"/>
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|2|1|0"/>
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|2|1|0|0"/>
        <i3dMapping id="hydraulicIn02" node="0>0|0|2|2"/>
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|2|2|0"/>
        <i3dMapping id="hydraulicIn02_connector" node="0>0|0|2|2|0|0"/>
        <i3dMapping id="hydraulicOut02" node="0>0|0|2|3"/>
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|2|3|0"/>
        <i3dMapping id="hydraulicOut02_connector" node="0>0|0|2|3|0|0"/>
        <i3dMapping id="electric" node="0>0|0|2|4"/>
        <i3dMapping id="electric_detached" node="0>0|0|2|4|0"/>
        <i3dMapping id="electric_connector" node="0>0|0|2|4|0|0"/>
        <i3dMapping id="bottomPipe01" node="0>0|0|2|5"/>
        <i3dMapping id="bottomPipe02" node="0>0|0|2|6"/>
        <i3dMapping id="ptoInputNode" node="0>0|0|3"/>
        <i3dMapping id="ptoDetachNode" node="0>0|0|4"/>
        <i3dMapping id="backArmPart01" node="0>0|1|0"/>
        <i3dMapping id="backArmPart02" node="0>0|1|0|0|0"/>
        <i3dMapping id="leftArm01Part" node="0>0|1|0|0|0|0|0"/>
        <i3dMapping id="leftArm01Rot" node="0>0|1|0|0|0|0|0|0|0"/>
        <i3dMapping id="leftArm01" node="0>0|1|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="leftArm02" node="0>0|1|0|0|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="leftArm03" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="leftArm04" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="leftArm04Part02Ref" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="leftArm04Effect" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|0|1"/>
        <i3dMapping id="leftArm03Part02Ref" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|1"/>
        <i3dMapping id="leftArm04Part01RefFrame" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|2"/>
        <i3dMapping id="leftArm04Part01" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|2|0"/>
        <i3dMapping id="leftArm04Part02" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|2|0|0"/>
        <i3dMapping id="leftArm04Part02HydraulicRef" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|2|0|1"/>
        <i3dMapping id="leftArm04Part02HydraulicRefFrame" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|3"/>
        <i3dMapping id="leftArm04Part02Hydraulic" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|3|0"/>
        <i3dMapping id="leftArm04Part02HydraulicPunch" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|3|0|0"/>
        <i3dMapping id="leftArm03Effect" node="0>0|1|0|0|0|0|0|0|0|0|0|0|0|4"/>
        <i3dMapping id="leftArm02Part01RefFrame" node="0>0|1|0|0|0|0|0|0|0|0|0|0|1"/>
        <i3dMapping id="leftArm02Part01" node="0>0|1|0|0|0|0|0|0|0|0|0|0|1|0"/>
        <i3dMapping id="leftArm02Part02" node="0>0|1|0|0|0|0|0|0|0|0|0|0|1|0|0"/>
        <i3dMapping id="leftArm02Part02HydraulicRef" node="0>0|1|0|0|0|0|0|0|0|0|0|0|1|0|1"/>
        <i3dMapping id="leftArm02Part02HydraulicRefFrame" node="0>0|1|0|0|0|0|0|0|0|0|0|0|2"/>
        <i3dMapping id="leftArm02Part02Hydraulic" node="0>0|1|0|0|0|0|0|0|0|0|0|0|2|0"/>
        <i3dMapping id="leftArm02Part02HydraulicPunch" node="0>0|1|0|0|0|0|0|0|0|0|0|0|2|0|0"/>
        <i3dMapping id="leftArm03Part02HydraulicRefFrame" node="0>0|1|0|0|0|0|0|0|0|0|0|0|3"/>
        <i3dMapping id="leftArm03Part02Hydraulic" node="0>0|1|0|0|0|0|0|0|0|0|0|0|3|0"/>
        <i3dMapping id="leftArm03Part02HydraulicPunch" node="0>0|1|0|0|0|0|0|0|0|0|0|0|3|0|0"/>
        <i3dMapping id="leftArm03Part01RefFrame" node="0>0|1|0|0|0|0|0|0|0|0|0|0|4"/>
        <i3dMapping id="leftArm03Part01" node="0>0|1|0|0|0|0|0|0|0|0|0|0|4|0"/>
        <i3dMapping id="leftArm03Part02" node="0>0|1|0|0|0|0|0|0|0|0|0|0|4|0|0"/>
        <i3dMapping id="leftArm03Part02HydraulicRef" node="0>0|1|0|0|0|0|0|0|0|0|0|0|4|0|1"/>
        <i3dMapping id="hellaWorkingLightRound_01_03" node="0>0|1|0|0|0|0|0|0|0|0|0|0|5"/>
        <i3dMapping id="workLightHigh03" node="0>0|1|0|0|0|0|0|0|0|0|0|0|6"/>
        <i3dMapping id="leftArm02Effect" node="0>0|1|0|0|0|0|0|0|0|0|0|0|10"/>
        <i3dMapping id="leftArm01HydraulicRef" node="0>0|1|0|0|0|0|0|0|0|0|1"/>
        <i3dMapping id="leftArm02Part02Ref" node="0>0|1|0|0|0|0|0|0|0|0|2"/>
        <i3dMapping id="leftArm01Effect" node="0>0|1|0|0|0|0|0|0|0|0|3"/>
        <i3dMapping id="hellaWorkingLightRound_01_01" node="0>0|1|0|0|0|0|0|1"/>
        <i3dMapping id="workLightHigh01" node="0>0|1|0|0|0|0|0|2"/>
        <i3dMapping id="rightArm01Part" node="0>0|1|0|0|0|1|0"/>
        <i3dMapping id="rightArm01Rot" node="0>0|1|0|0|0|1|0|0|0"/>
        <i3dMapping id="rightArm01" node="0>0|1|0|0|0|1|0|0|0|0"/>
        <i3dMapping id="rightArm02" node="0>0|1|0|0|0|1|0|0|0|0|0|0"/>
        <i3dMapping id="rightArm03" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0"/>
        <i3dMapping id="rightArm04" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="rightArm04Part02Ref" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="rightArm04Effect" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|0|1"/>
        <i3dMapping id="rightArm03Part02Ref" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|1"/>
        <i3dMapping id="rightArm04Part01RefFrame" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|2"/>
        <i3dMapping id="rightArm04Part01" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|2|0"/>
        <i3dMapping id="rightArm04Part02" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|2|0|0"/>
        <i3dMapping id="rightArm04Part02HydraulicRef" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|2|0|1"/>
        <i3dMapping id="rightArm04Part02HydraulicRefFrame" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|3"/>
        <i3dMapping id="rightArm04Part02Hydraulic" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|3|0"/>
        <i3dMapping id="rightArm04Part02HydraulicPunch" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|3|0|0"/>
        <i3dMapping id="rightArm03Effect" node="0>0|1|0|0|0|1|0|0|0|0|0|0|0|4"/>
        <i3dMapping id="rightArm02Part01RefFrame" node="0>0|1|0|0|0|1|0|0|0|0|0|0|1"/>
        <i3dMapping id="rightArm02Part01" node="0>0|1|0|0|0|1|0|0|0|0|0|0|1|0"/>
        <i3dMapping id="rightArm02Part02" node="0>0|1|0|0|0|1|0|0|0|0|0|0|1|0|0"/>
        <i3dMapping id="rightArm02Part02HydraulicRef" node="0>0|1|0|0|0|1|0|0|0|0|0|0|1|0|1"/>
        <i3dMapping id="rightArm02Part02HydraulicRefFrame" node="0>0|1|0|0|0|1|0|0|0|0|0|0|2"/>
        <i3dMapping id="rightArm02Part02Hydraulic" node="0>0|1|0|0|0|1|0|0|0|0|0|0|2|0"/>
        <i3dMapping id="rightArm02Part02HydraulicPunch" node="0>0|1|0|0|0|1|0|0|0|0|0|0|2|0|0"/>
        <i3dMapping id="rightArm03Part01RefFrame" node="0>0|1|0|0|0|1|0|0|0|0|0|0|3"/>
        <i3dMapping id="rightArm03Part01" node="0>0|1|0|0|0|1|0|0|0|0|0|0|3|0"/>
        <i3dMapping id="rightArm03Part02" node="0>0|1|0|0|0|1|0|0|0|0|0|0|3|0|0"/>
        <i3dMapping id="rightArm03Part02HydraulicRef" node="0>0|1|0|0|0|1|0|0|0|0|0|0|3|0|1"/>
        <i3dMapping id="rightArm03Part02HydraulicRefFrame" node="0>0|1|0|0|0|1|0|0|0|0|0|0|4"/>
        <i3dMapping id="rightArm03Part02Hydraulic" node="0>0|1|0|0|0|1|0|0|0|0|0|0|4|0"/>
        <i3dMapping id="rightArm03Part02HydraulicPunch" node="0>0|1|0|0|0|1|0|0|0|0|0|0|4|0|0"/>
        <i3dMapping id="hellaWorkingLightRound_01_04" node="0>0|1|0|0|0|1|0|0|0|0|0|0|5"/>
        <i3dMapping id="workLightHigh04" node="0>0|1|0|0|0|1|0|0|0|0|0|0|6"/>
        <i3dMapping id="rightArm02Effect" node="0>0|1|0|0|0|1|0|0|0|0|0|0|7"/>
        <i3dMapping id="rightArm01HydraulicRef" node="0>0|1|0|0|0|1|0|0|0|0|1"/>
        <i3dMapping id="rightArm02Part02Ref" node="0>0|1|0|0|0|1|0|0|0|0|2"/>
        <i3dMapping id="rightArm01Effect" node="0>0|1|0|0|0|1|0|0|0|0|3"/>
        <i3dMapping id="hellaWorkingLightRound_01_02" node="0>0|1|0|0|0|1|0|1"/>
        <i3dMapping id="workLightHigh02" node="0>0|1|0|0|0|1|0|2"/>
        <i3dMapping id="leftArm01Hydraulic" node="0>0|1|0|0|0|3"/>
        <i3dMapping id="leftArm01HydraulicPunch" node="0>0|1|0|0|0|3|0"/>
        <i3dMapping id="rightArm01Hydraulic" node="0>0|1|0|0|0|4"/>
        <i3dMapping id="rightArm01HydraulicPunch" node="0>0|1|0|0|0|4|0"/>
        <i3dMapping id="backArmPart02Arm02Ref" node="0>0|1|0|0|0|5"/>
        <i3dMapping id="backArmPart02Arm04Ref" node="0>0|1|0|0|0|6"/>
        <i3dMapping id="bigTriangle" node="0>0|1|0|0|0|7|0|0"/>
        <i3dMapping id="redRound_02" node="0>0|1|0|0|0|7|0|1"/>
        <i3dMapping id="redRound_03" node="0>0|1|0|0|0|7|0|2"/>
        <i3dMapping id="rearLight10_01" node="0>0|1|0|0|0|7|0|3"/>
        <i3dMapping id="rearLight10_02" node="0>0|1|0|0|0|7|0|4"/>
        <i3dMapping id="backLightsHigh" node="0>0|1|0|0|0|7|1|0"/>
        <i3dMapping id="turnLightLeftBack" node="0>0|1|0|0|0|7|2|0"/>
        <i3dMapping id="turnLightRightBack" node="0>0|1|0|0|0|7|2|1"/>
        <i3dMapping id="backArmEffect" node="0>0|1|0|0|0|8"/>
        <i3dMapping id="backArmPart02Arm01RefFrame" node="0>0|1|0|1"/>
        <i3dMapping id="backArmPart02Arm01" node="0>0|1|0|1|0"/>
        <i3dMapping id="backArmPart02Arm02" node="0>0|1|0|1|0|0"/>
        <i3dMapping id="backArmPart02Arm02HydraulicRef" node="0>0|1|0|1|0|0|0"/>
        <i3dMapping id="backArmPart02Arm02Hydraulic" node="0>0|1|0|2"/>
        <i3dMapping id="backArmPart02Arm02HydraulicPunch" node="0>0|1|0|2|0"/>
        <i3dMapping id="backArmPart02Arm03RefFrame" node="0>0|1|0|3"/>
        <i3dMapping id="backArmPart02Arm03" node="0>0|1|0|3|0"/>
        <i3dMapping id="backArmPart02Arm04" node="0>0|1|0|3|0|0"/>
        <i3dMapping id="boomAligment" node="0>0|1|0|4"/>
        <i3dMapping id="boomRaycastLeftRot" node="0>0|1|0|4|0"/>
        <i3dMapping id="boomRaycastLeft" node="0>0|1|0|4|0|0"/>
        <i3dMapping id="boomAlignLeft" node="0>0|1|0|4|0|1"/>
        <i3dMapping id="boomAlignLeftRot" node="0>0|1|0|4|0|1|0"/>
        <i3dMapping id="mainArmRotPart01Ref" node="0>0|1|0|4|0|1|0|0"/>
        <i3dMapping id="boomAlignCenterLeftRef" node="0>0|1|0|4|0|1|1"/>
        <i3dMapping id="boomRaycastRightRot" node="0>0|1|0|4|1"/>
        <i3dMapping id="boomRaycastRight" node="0>0|1|0|4|1|0"/>
        <i3dMapping id="boomAlignRight" node="0>0|1|0|4|1|1"/>
        <i3dMapping id="boomAlignLeftRotRef" node="0>0|1|0|4|1|1|0"/>
        <i3dMapping id="boomAlignCenterRightRef" node="0>0|1|0|4|1|1|1"/>
        <i3dMapping id="boomRaycastCenterRot" node="0>0|1|0|4|2"/>
        <i3dMapping id="boomRaycastCenter" node="0>0|1|0|4|2|0"/>
        <i3dMapping id="boomAlignCenter" node="0>0|1|0|4|2|1"/>
        <i3dMapping id="boomAlignCenterLeft" node="0>0|1|0|4|2|1|0"/>
        <i3dMapping id="leftArm02Ref" node="0>0|1|0|4|2|1|0|0"/>
        <i3dMapping id="boomAlignCenterRight" node="0>0|1|0|4|2|1|1"/>
        <i3dMapping id="rightArm02Ref" node="0>0|1|0|4|2|1|1|0"/>
        <i3dMapping id="licensePlateBack" node="0>0|1|0|5"/>
        <i3dMapping id="backArmPart01Punch" node="0>0|1|1"/>
        <i3dMapping id="cableTray" node="0>0|1|2"/>
        <i3dMapping id="exactFillRootNode" node="0>0|2|0"/>
        <i3dMapping id="dischargeTrigger" node="0>0|2|1"/>
        <i3dMapping id="fillLevelIndicator" node="0>0|2|2"/>
        <i3dMapping id="workAreaStart" node="0>0|3|0"/>
        <i3dMapping id="workAreaWidth" node="0>0|3|1"/>
        <i3dMapping id="workAreaHeight" node="0>0|3|2"/>
        <i3dMapping id="section01" node="0>0|3|3|0"/>
        <i3dMapping id="section02" node="0>0|3|3|1"/>
        <i3dMapping id="section03" node="0>0|3|3|2"/>
        <i3dMapping id="section04" node="0>0|3|3|3"/>
        <i3dMapping id="section06" node="0>0|3|3|4"/>
        <i3dMapping id="section07" node="0>0|3|3|5"/>
        <i3dMapping id="section08" node="0>0|3|3|6"/>
        <i3dMapping id="section09" node="0>0|3|3|7"/>
        <i3dMapping id="aiMarkerLeft" node="0>0|4|0"/>
        <i3dMapping id="aiMarkerRight" node="0>0|4|1"/>
        <i3dMapping id="aiMarkerBack" node="0>0|4|2"/>
        <i3dMapping id="aiCollisionNode" node="0>0|4|3"/>
		<!-- Wappentiere -->
        <i3dMapping id="figureHirschfeld" node="0>0|1|0|0|0|0|0|0|0|0|7|2"/>
        <i3dMapping id="WolfFigur" node="0>0|1|0|0|0|0|0|0|0|0|7|1"/>
		<!-- Decals -->
		<!-- allgemein -->
		<i3dMapping id="exteror_decals" node="0>0|1|0|6|2"/>
		<i3dMapping id="exteror_decals_MH" node="0>0|1|0|6|3"/>
		<i3dMapping id="mega1200LDecal" node="0>0|5|3"/>
		<i3dMapping id="mega1200LDecal_MH" node="0>0|5|4"/>
    </i3dMappings>
</vehicle>
