<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="sprayer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>Multi Profi 21/15</en></name>
        <specs>
            <workingWidth>21.0</workingWidth>
            <combination xmlFilename="xml/aw2227.xml"/>
            <combination xmlFilename="$data/vehicles/kaweco/profi2/profi2.xml"/>
            <combination xmlFilename="$data/vehicles/samsonAgro/pgII28Genesis/pgII28Genesis.xml"/>
			<combination xmlFilename="xml/fh16.xml"/>
			<combination xmlFilename="xml/fh16_lang.xml"/>
            <combination xmlFilename="xml/hts22b79.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_slurrySpreaderTool</function>
        </functions>
        <image>store_multiProfi.dds</image>
        <price>69500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>Hirschfeld</brand>
        <category>slurryTools</category>
        <shopTranslationOffset>0 0.319 0</shopTranslationOffset>
        <shopRotationOffset>-4.73 0 0</shopRotationOffset>
        <shopLoadingDelay initial="0.3"/>
        <vertexBufferMemoryUsage>2995200</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1096192</indexBufferMemoryUsage>
        <textureMemoryUsage>655360</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_manureDistributor</typeDesc>
        <filename>i3d/multiProfi.i3d</filename>
        <speedLimit value="20"/>
        <size width="4.6" length="7.1" height="3.75" lengthOffset="2.2"/>
        <components>
            <component centerOfMass="0 0.3 -0.3" solverIterationCount="20" mass="1460"/>
            <component centerOfMass="0 -0.75 -0.9" solverIterationCount="20" mass="1000"/>
            <component centerOfMass="-1 0 -0.5" solverIterationCount="20" mass="150"/>
            <component centerOfMass="1 0 -0.5" solverIterationCount="20" mass="150"/>
            <joint component1="1" component2="2" node="componentJointArmBack" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="2" component2="3" node="componentJointArmLeft" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="2" component2="4" node="componentJointArmRight" rotLimit="0 0 0" transLimit="0 0 0"/>
            <collisionPair component1="1" component2="3" enabled="false"/>
            <collisionPair component1="1" component2="4" enabled="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <mapHotspot type="TOOL"/>
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/18x8_50R8.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics driveMode="0" restLoad="0.1" repr="wheel01" linkNode="wheel01LinkNode" initialCompression="10" suspTravel="0.1" spring="10" damper="70" frictionScale="0.3" yOffset="-0.01" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/18x8_50R8.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics driveMode="0" restLoad="0.1" repr="wheel02" linkNode="wheel02LinkNode" initialCompression="10" suspTravel="0.1" spring="10" damper="70" frictionScale="0.3" yOffset="-0.01" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/18x8_50R8.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics driveMode="0" restLoad="0.1" repr="wheel03" linkNode="wheel03LinkNode" initialCompression="10" suspTravel="0.1" spring="10" damper="70" frictionScale="0.3" yOffset="-0.01" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/18x8_50R8.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics driveMode="0" restLoad="0.1" repr="wheel04" linkNode="wheel04LinkNode" initialCompression="10" suspTravel="0.1" spring="10" damper="70" frictionScale="0.3" yOffset="-0.01" supportsWheelSink="false"/>
                    </wheel>
                    <wheel>
                        <physics driveMode="0" restLoad="0.6" repr="backArm02Wheel01" radius="0.4" width="0.4" initialCompression="30" suspTravel="0.1" spring="20" damper="50" frictionScale="0.2" supportsWheelSink="false"/>
                    </wheel>
                    <wheel>
                        <physics driveMode="0" restLoad="0.6" repr="backArm02Wheel02" radius="0.4" width="0.4" initialCompression="30" suspTravel="0.1" spring="20" damper="50" frictionScale="0.2" supportsWheelSink="false"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <hubs>
            <hub linkNode="wheel01LinkNode" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.2 0.151 0.151"/>
            <hub linkNode="wheel02LinkNode" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.2 0.151 0.151"/>
            <hub linkNode="wheel03LinkNode" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true" scale="0.2 0.151 0.151"/>
            <hub linkNode="wheel04LinkNode" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true" scale="0.2 0.151 0.151"/>
        </hubs>
    </wheels>
    <speedRotatingParts>
        <speedRotatingPart node="wheel01LinkNode" wheelIndex="1"/>
        <speedRotatingPart node="wheel02LinkNode" wheelIndex="2"/>
        <speedRotatingPart node="wheel03LinkNode" wheelIndex="3"/>
        <speedRotatingPart node="wheel04LinkNode" wheelIndex="4"/>
    </speedRotatingParts>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" topReferenceNode="topReferenceNode" jointType="implement" upperRotationOffset="-5" lowerRotLimitScale="0 0 0" useFoldingLoweredState="true">
                <distanceToGround lower="0.45" upper="0.83">
                    <vehicle filename="kaweco/profi2/profi2.xml" lower="0.55"/>
                </distanceToGround>
                <bottomArm categories="2 3" ballType="1"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport" delayedOnLoad="true"/>
    </attachable>
    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="TOOL_CONNECTOR_TOP_RIGHT" node="topRightHose" length="2.00" diameter="0.16" straighteningFactor="1.5" isTwoPointHose="true">
            <objectChange node="topRightHoseStart" visibilityActive="true" visibilityInactive="false"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn01" length="1" diameter="0.02" adapterNode="hydraulicIn01_connector">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1" diameter="0.02" adapterNode="hydraulicOut01_connector">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn02" length="1" diameter="0.02" adapterNode="hydraulicIn02_connector">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1" diameter="0.02" adapterNode="hydraulicOut02_connector">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn03" length="1" diameter="0.02" adapterNode="hydraulicIn03_connector">
            <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut03" length="1" diameter="0.02" adapterNode="hydraulicOut03_connector">
            <objectChange node="hydraulicOut03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <localHose>
            <hose type="TOOL_CONNECTOR_TOP_RIGHT" node="topRightHoseStart" length="0.25" diameter="0.16" isTwoPointHose="true" straighteningFactor="0.1"/>
            <target type="TOOL_CONNECTOR_TOP_RIGHT" node="topRightHose" straighteningFactor="0.1"/>
        </localHose>
    </connectionHoses>
    <licensePlates>
        <licensePlate node="licensePlate" position="BACK" preferedType="ELONGATED" placementArea="0.05 0.4 0.3 0.4"/>
    </licensePlates>
    <powerConsumer ptoRpm="400" neededMinPtoPower="20" neededMaxPtoPower="20" forceNode="multiProfi_main_component1" maxForce="1"/>
    <lights>
        <sharedLight linkNode="rearLight10_left" filename="$data/shared/assets/lights/lizard/rearLight10_left.xml"/>
        <sharedLight linkNode="rearLight10_right" filename="$data/shared/assets/lights/lizard/rearLight10_right.xml"/>
        <sharedLight linkNode="sideMarker03_left" filename="$data/shared/assets/lights/lizard/sideMarker03_left.xml"/>
        <sharedLight linkNode="sideMarker03_right" filename="$data/shared/assets/lights/lizard/sideMarker03_right.xml"/>
        <sharedLight linkNode="plateNumberLight01" filename="$data/shared/assets/lights/lizard/plateNumberLight01.xml"/>
        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0"/>
                <light node="licensePlateLightHigh" lightTypes="0"/>
                <brakeLight node="backLightsHigh"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
            </high>
        </realLights>
    </lights>
    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" forceFactor="1" threshold="0.25"/>
    </groundReferenceNodes>
    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
            <onlyActiveWhenLowered value="false"/>
        </workArea>
    </workAreas>
    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.21" loweringMaxLimit="0.22" ignoreFoldMiddleWhileFolded="true" detachingMinLimit="1" detachingMaxLimit="1" unfoldWarning="$l10n_warning_firstFoldUpTheTool">
                    <foldingPart animationName="folding" speedScale="0.85"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>
    <animations>
        <animation name="folding" soundVolumeFactor="1.3">
            <part componentJointIndex="1" startTime="0" endTime="1" startRotMinLimit="-26 0 -5" startRotMaxLimit="10 0 5" endRotMinLimit="-26 0 0" endRotMaxLimit="10 0 0"/>
            <part componentJointIndex="1" startTime="2.9" endTime="4.75" startRotMinLimit="-26 0 0" startRotMaxLimit="10 0 0" endRotMinLimit="0 0 0" endRotMaxLimit="0 0 0"/>
            <part node="backArm02Phy" startTime="0" endTime="5" startRot="0 0 0" endRot="-120 0 0" tangentType="spline"/>
            <part componentIndex="2" startTime="4" endTime="5" startCenterOfMass="0 -0.75 -0.9" endCenterOfMass="0 0 0" tangentType="spline"/>
            <part componentJointIndex="2" startTime="0" endTime="1" startRotMinLimit="0 -2.5 0" startRotMaxLimit="0 4 0" endRotMinLimit="0 0 0" endRotMaxLimit="0 0 0"/>
            <part componentJointIndex="3" startTime="0" endTime="1" startRotMinLimit="0 -4 0" startRotMaxLimit="0 2.5 0" endRotMinLimit="0 0 0" endRotMaxLimit="0 0 0"/>
            <part node="componentJointArmLeft" startTime="8" endTime="16" startRot="0 0 0" endRot="0 0 94" tangentType="spline"/>
            <part node="componentJointArmRight" startTime="8" endTime="16" startRot="0 0 0" endRot="0 0 -94" tangentType="spline"/>
            <part node="leftArm02" startTime="5" endTime="10" startRot="0 0 0" endRot="0 0 179.5" tangentType="spline"/>
            <part node="leftArm02Phy" startTime="5" endTime="10" startRot="0 0 0" endRot="0 0 179.5" tangentType="spline"/>
            <part node="rightArm02" startTime="5" endTime="10" startRot="0 0 0" endRot="0 0 -179.5" tangentType="spline"/>
            <part node="rightArm02Phy" startTime="5" endTime="10" startRot="0 0 0" endRot="0 0 -179.5" tangentType="spline"/>
            <!-- Sounds -->
            <sound template="hydraulicOpen02" startTime="8.2" endTime="15.99" volumeScale="1.6" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicClose01" startTime="8.2" endTime="15.99" volumeScale="2.0" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen03" startTime="8.2" endTime="15.99" direction="-1" volumeScale="1.3" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicSoftOpen01" startTime="5.2" endTime="9.8" direction="1" volumeScale="1.2" pitchScale="1" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen05" startTime="5.2" endTime="9.8" direction="-1" volumeScale="1.2" pitchScale="1.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen05" startTime="1.4" endTime="4.7" volumeScale="1.1" pitchScale="1.3" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicSmallClose" startTime="0.1" endTime="1.5" direction="-1" volumeScale="1.5" pitchScale="1.2" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicClose02" startTime="0.01" endTime="1.3" direction="1" volumeScale="1" pitchScale="1.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="sheetImp02" startTime="5.2" direction="-1" volumeScale="2" pitchScale="1.3"/>
            <sound template="clackVar5" startTime="5.2" direction="-1" volumeScale="0.3" pitchScale="1.7"/>
            <sound template="foldStartMed02" startTime="8.2" direction="-1" volumeScale="3" pitchScale="0.7"/>
            <sound template="clackVar6" startTime="4.6" volumeScale="1" pitchScale="0.8"/>
            <sound template="clackVar4" startTime="4.6" volumeScale="1" pitchScale="0.8"/>
            <sound template="sheetImp02" startTime="15.9" direction="-1" volumeScale="3" pitchScale="0.6"/>
            <sound template="sheetImp02" startTime="9.8" direction="1" volumeScale="2" pitchScale="1.3"/>
            <sound template="vibratingImp" startTime="9.9" direction="1" volumeScale="0.7" pitchScale="1.3"/>
            <sound template="foldStartMed02" startTime="1.3" direction="1" volumeScale="2" pitchScale="1"/>
            <stopTimePosSound template="clackVar6" volumeScale="1.2" pitchScale="1"/>
            <stopTimePosSound template="sheetImp02" volumeScale="1.8" pitchScale="1"/>
            <stopTimeNegSound template="clackVar6" volumeScale="1.2" pitchScale="0.7"/>
            <stopTimeNegSound template="sheetImp02" volumeScale="1.8" pitchScale="0.7"/>
            <sound template="vibratingImp" startTime="15.9" direction="1" volumeScale="1.2" pitchScale="0.9"/>
            <sound template="foldStartMed02" startTime="15.9" direction="1" volumeScale="2.9" pitchScale="0.7"/>
            <sound template="cylinderPunch" startTime="15.9" direction="1" volumeScale="0.5" pitchScale="1.2"/>
            <sound template="vibratingImp" startTime="1.4" direction="-1" volumeScale="1.2" pitchScale="0.9"/>
            <sound template="foldStartMed02" startTime="1.4" direction="-1" volumeScale="2.1" pitchScale="0.7"/>
        </animation>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.3" startTrans="0 0 0" endTrans="0 -0.6 0"/>
            <part node="supportArmCol" startTime="0" endTime="0.3" startTrans="0 0 0" endTrans="0 -0.208 0" startRot="-90 0 0" endRot="0 0 0"/>
            <part node="leftArm01Support" startTime="0.00" endTime="0.01" visibility="false"/>
            <part node="leftArm01Support" startTime="0.01" endTime="0.30" visibility="true"/>
            <part node="rightArm01Support" startTime="0.00" endTime="0.01" visibility="false"/>
            <part node="rightArm01Support" startTime="0.01" endTime="0.30" visibility="true"/>
            <part node="backArm02Phy" startTime="0.0" endTime="0.5" startRot="-120 0 0" endRot="-121.2 0 0" requiredAnimation="folding" requiredAnimationRange="1 1"/>
            <part node="componentJointArmLeft" startTime="0.0" endTime="0.5" startRot="0 0 94" endRot="0 0 87" requiredAnimation="folding" requiredAnimationRange="1 1"/>
            <part node="componentJointArmRight" startTime="0.0" endTime="0.5" startRot="0 0 -94" endRot="0 0 -87" requiredAnimation="folding" requiredAnimationRange="1 1"/>
            <sound template="hydraulicOpen05" startTime="0.01" endTime="0.49" volumeScale="2.6" pitchScale="1.7" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="slideOpen" startTime="0.01" endTime="0.49" volumeScale="2" pitchScale="1.7"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="1.1" pitchScale="1.8"/>
            <sound template="clackVar6" startTime="0.01" direction="-1" volumeScale="1.1" pitchScale="0.9"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="backArm02Phy" wheelIndices="5 6">
                <componentJoint index="2" anchorActor="0"/>
                <componentJoint index="3" anchorActor="0"/>
            </movingTool>
            <movingTool node="componentJointArmBack" playSound="true">
                <componentJoint index="1" anchorActor="0"/>
            </movingTool>
            <movingTool node="componentJointArmLeft" playSound="true">
                <componentJoint index="2" anchorActor="0"/>
            </movingTool>
            <movingTool node="componentJointArmRight" playSound="true">
                <componentJoint index="3" anchorActor="0"/>
            </movingTool>
            <movingTool node="leftArm02" playSound="true">
                <dependentPart node="leftArm02Part01"/>
            </movingTool>
            <movingTool node="rightArm02" playSound="true">
                <dependentPart node="rightArm02Part01"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="backArm01Left" referencePoint="backArm01LeftRef" referenceFrame="backArm01RefFrame" isActiveDirty="true" maxUpdateDistance="300" limitedAxis="1">
                <dependentPart node="backArm01Right"/>
            </movingPart>
            <movingPart node="backArm01Right" referencePoint="backArm01RightRef" referenceFrame="backArm01RefFrame">
                <dependentPart node="backArm02ZRot"/>
            </movingPart>
            <movingPart node="backArm02ZRot" referencePoint="backArm02ZRotRef" referenceFrame="backArm02ZRotRefFrame">
                <dependentPart node="backArm01LeftHydraulic"/>
                <dependentPart node="backArm01RightHydraulic"/>
                <dependentPart node="backArm02"/>
            </movingPart>
            <movingPart node="backArm02" referencePoint="backArm02Ref" referenceFrame="backArm02RefFrame" limitedAxis="1">
                <dependentPart node="backArm01LeftHydraulic"/>
                <dependentPart node="backArm01RightHydraulic"/>
                <dependentPart node="backArm02LeftHydraulic"/>
                <dependentPart node="backArm02RightHydraulic"/>
                <dependentPart node="backArm02Hose"/>
            </movingPart>
            <movingPart node="backArm01LeftHydraulic" referencePoint="backArm01LeftHydraulicRef" referenceFrame="backArm01RightHydraulicRef">
                <translatingPart node="backArm01LeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="backArm01RightHydraulic" referencePoint="backArm01RightHydraulicRef" referenceFrame="backArm01RightHydraulicRef">
                <translatingPart node="backArm01RightHydraulicPunch"/>
            </movingPart>
            <movingPart node="backArm02LeftHydraulic" referencePoint="backArm02LeftHydraulicRef" referenceFrame="backArm02HydraulicRefFrame">
                <translatingPart node="backArm02LeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="backArm02RightHydraulic" referencePoint="backArm02RightHydraulicRef" referenceFrame="backArm02HydraulicRefFrame">
                <translatingPart node="backArm02RightHydraulicPunch"/>
            </movingPart>
            <movingPart node="backArm02Hose" localReferencePoint="backArm02HosePart" referencePoint="backArm02HosePartRef" referenceFrame="backArm02HoseRefFrame">
                <dependentPart node="backArm02HosePart"/>
            </movingPart>
            <movingPart node="backArm02HosePart" referencePoint="backArm02HosePartRef" referenceFrame="backArm02HosePartRef"/>
            <movingPart node="leftArm01RotX" referencePoint="leftArm01RotXRef" referenceFrame="leftArm01RotXRefFrame" isActiveDirty="true" maxUpdateDistance="300" limitedAxis="1">
                <dependentPart node="leftArm01"/>
            </movingPart>
            <movingPart node="leftArm01" referencePoint="leftArm01Ref" referenceFrame="leftArm01RefFrame" limitedAxis="1">
                <dependentPart node="leftArm01TopArm"/>
                <dependentPart node="leftArm01TopHydraulic"/>
            </movingPart>
            <movingPart node="leftArm01TopArm" referencePoint="leftArm01TopArmRef" referenceFrame="leftArm01TopArmRef"/>
            <movingPart node="leftArm01TopHydraulic" referencePoint="leftArm01TopHydraulicRef" referenceFrame="leftArm01TopHydraulicRef">
                <translatingPart node="leftArm01TopHydraulicPunch"/>
            </movingPart>
            <movingPart node="rightArm01RotX" referencePoint="rightArm01RotXRef" referenceFrame="rightArm01RotXRefFrame" isActiveDirty="true" maxUpdateDistance="300" limitedAxis="1">
                <dependentPart node="rightArm01"/>
            </movingPart>
            <movingPart node="rightArm01" referencePoint="rightArm01Ref" referenceFrame="rightArm01RefFrame" limitedAxis="1">
                <dependentPart node="rightArm01TopArm"/>
                <dependentPart node="rightArm01TopHydraulic"/>
            </movingPart>
            <movingPart node="rightArm01TopArm" referencePoint="rightArm01TopArmRef" referenceFrame="rightArm01TopArmRef"/>
            <movingPart node="rightArm01TopHydraulic" referencePoint="rightArm01TopHydraulicRef" referenceFrame="rightArm01TopHydraulicRef">
                <translatingPart node="rightArm01TopHydraulicPunch"/>
            </movingPart>
            <movingPart node="leftArm02Part01" localReferencePoint="leftArm02Part02" referencePoint="leftArm02Part02Ref" referenceFrame="leftArm02Part01RefFrame">
                <dependentPart node="leftArm02Part02"/>
                <dependentPart node="leftArm02Part01Hydraulic"/>
            </movingPart>
            <movingPart node="leftArm02Part02" referencePoint="leftArm02Part02Ref" referenceFrame="leftArm02Part02Ref"/>
            <movingPart node="leftArm02Part01Hydraulic" referencePoint="leftArm02Part01HydraulicRef" referenceFrame="leftArm02Part01HydraulicRefFrame">
                <translatingPart node="leftArm02Part01HydraulicPunch"/>
            </movingPart>
            <movingPart node="rightArm02Part01" localReferencePoint="rightArm02Part02" referencePoint="rightArm02Part02Ref" referenceFrame="rightArm02Part01RefFrame">
                <dependentPart node="rightArm02Part02"/>
                <dependentPart node="rightArm02Part01Hydraulic"/>
            </movingPart>
            <movingPart node="rightArm02Part02" referencePoint="rightArm02Part02Ref" referenceFrame="rightArm02Part02Ref"/>
            <movingPart node="rightArm02Part01Hydraulic" referencePoint="rightArm02Part01HydraulicRef" referenceFrame="rightArm02Part01HydraulicRefFrame">
                <translatingPart node="rightArm02Part01HydraulicPunch"/>
            </movingPart>
            <movingPart node="groundAdjustNode01_02" referencePoint="groundAdjustNode01_02Ref" referenceFrame="groundAdjustNode01_02Ref" isActiveDirty="true" maxUpdateDistance="75"/>
            <movingPart node="groundAdjustNode03_04" referencePoint="groundAdjustNode03_04Ref" referenceFrame="groundAdjustNode03_04Ref" isActiveDirty="true" maxUpdateDistance="75"/>
            <movingPart node="groundAdjustNode04_05" referencePoint="groundAdjustNode04_05Ref" referenceFrame="groundAdjustNode04_05Ref" isActiveDirty="true" maxUpdateDistance="75"/>
            <movingPart node="groundAdjustNode06_07" referencePoint="groundAdjustNode06_07Ref" referenceFrame="groundAdjustNode06_07Ref" isActiveDirty="true" maxUpdateDistance="75"/>
            <movingPart node="groundAdjustNode08_09" referencePoint="groundAdjustNode08_09Ref" referenceFrame="groundAdjustNode08_09Ref" isActiveDirty="true" maxUpdateDistance="75"/>
            <movingPart node="groundAdjustNode11_12" referencePoint="groundAdjustNode11_12Ref" referenceFrame="groundAdjustNode11_12Ref" isActiveDirty="true" maxUpdateDistance="75"/>
        </movingParts>
    </cylindered>
    <groundAdjustedNodes>
        <groundAdjustedNode node="groundAdjustNode01Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode01Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustNode02Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode02Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustNode03Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode03Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustNode04Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode04Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustNode05Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode05Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustNode06Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode06Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustNode07Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode07Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustNode08Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode08Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustNode09Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode09Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustNode10Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode10Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustNode11Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode11Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustNode12Adjust" yOffset="0.7" minY="-0.2" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.06"/>
            <raycastNode node="groundAdjustNode12Raycast" updateFrame="4" distance="1"/>
        </groundAdjustedNode>
    </groundAdjustedNodes>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="slurryTank" capacity="0"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <sprayer activateOnLowering="true" activateTankOnLowering="true">
        <usageScales workingWidth="21" scale="1"/>
        <effects>
            <effectNode effectNode="effectSlurry01" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode effectNode="effectSlurry02" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode effectNode="effectSlurry03" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode effectNode="effectSlurry04" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode effectNode="effectSlurry05" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode effectNode="effectSlurry06" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode effectNode="effectSlurry07" materialType="slurry" delay="0" dynamicFillType="false"/>
        </effects>
        <sounds>
            <work template="defaultSowingAirBlower" linkNode="0>"/>
        </sounds>
    </sprayer>
    <ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger node="aiCollisionNode" width="21" height="3"/>
        <agentAttachment width="3.2" height="3.5" length="7" lengthOffset="2.5"/>
    </ai>
    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-1.2" maxZ="-0.2" yOffset="1.2"/>
        <bendingNode minX="-1.2" maxX="1.1" minZ="-1.35" maxZ="-0.6" yOffset="-1.15" node="bendingNodeBackArm02"/>
        <bendingNode minX="-0.15" maxX="6.1" minZ="-0.55" maxZ="0.2" yOffset="-0.65" node="bendingNodeLeft"/>
        <bendingNode minX="-6.1" maxX="0.05" minZ="-0.55" maxZ="0.2" yOffset="-0.65" node="bendingNodeRight"/>
        <bendingNode minX="0" maxX="3.1" minZ="-0.55" maxZ="0.2" yOffset="-0.55" node="bendingNodeLeftOuter"/>
        <bendingNode minX="-3.1" maxX="0" minZ="-0.55" maxZ="0.2" yOffset="-0.55" node="bendingNodeRightOuter"/>
    </foliageBending>
	
	<baseColorConfigurations useDefaultColors="true" price="0" defaultColorMaterialTemplateName="calibratedMetallicPaint">
        <baseColorConfiguration materialTemplateName="ANNABURGER_RED1"/>
		<baseColorConfiguration color="0.8832 0.1636 0.0046" name="Hirschfeld" isDefault="true"/>
        <baseColorConfiguration color="0.6054 0.5113 0.1636" name="Hirschfeld Gold"/>
        <baseColorConfiguration color="SHARED_GREY5" name="Hirschfeld Grau" />
        <material materialSlotName="Ramen_mat"/>
		<material materialSlotName="Ramen2_mat"/>
        <material materialSlotName="Stuetzen_mat"/>
    </baseColorConfigurations>
    <designColorConfigurations useDefaultColors="true" price="0" defaultColorMaterialTemplateName="calibratedMetallicPaint">
        <designColorConfiguration materialTemplateName="ANNABURGER_RED1"/>
		<designColorConfiguration color="0.8832 0.1636 0.0046" name="Hirschfeld" />
        <designColorConfiguration color="0.6054 0.5113 0.1636" name="Hirschfeld Gold"/>
        <designColorConfiguration color="SHARED_GREY5" name="Hirschfeld Grau" isDefault="true"/>
        <material materialSlotName="Design1_1_mat"/>
        <material materialSlotName="Design1_2_mat"/>
    </designColorConfigurations>
	<designColor2Configurations title="Schläuche" useDefaultColors="true" price="0" defaultColorMaterialTemplateName="calibratedMatPaint">
		<designColor2Configuration color="0.8832 0.1636 0.0046" name="Hirschfeld" />
        <designColor2Configuration color="0.6054 0.5113 0.1636" name="Hirschfeld Gold"/>
        <designColor2Configuration color="SHARED_GREY5" name="Hirschfeld Grau" isDefault="true"/>
        <material materialSlotName="Hose_1_mat"/>
        <material materialSlotName="Hose_2_mat"/>
		<material materialSlotName="Hose_3_mat"/>
    </designColor2Configurations>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="multiProfi_main_component1" node="0>"/>
        <i3dMapping id="multiProfi_vis" node="0>0"/>
        <i3dMapping id="attacherJoint" node="0>0|0|0"/>
        <i3dMapping id="topReferenceNode" node="0>0|0|1"/>
        <i3dMapping id="supportArm" node="0>0|0|2|0"/>
        <i3dMapping id="supportArmCol" node="0>0|0|2|0|0"/>
        <i3dMapping id="hydraulicIn01" node="0>0|0|3|0"/>
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|3|0|0"/>
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|3|0|0|0"/>
        <i3dMapping id="hydraulicOut01" node="0>0|0|3|1"/>
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|3|1|0"/>
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|3|1|0|0"/>
        <i3dMapping id="hydraulicIn02" node="0>0|0|3|2"/>
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|3|2|0"/>
        <i3dMapping id="hydraulicIn02_connector" node="0>0|0|3|2|0|0"/>
        <i3dMapping id="hydraulicOut02" node="0>0|0|3|3"/>
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|3|3|0"/>
        <i3dMapping id="hydraulicOut02_connector" node="0>0|0|3|3|0|0"/>
        <i3dMapping id="hydraulicIn03" node="0>0|0|3|4"/>
        <i3dMapping id="hydraulicIn03_detached" node="0>0|0|3|4|0"/>
        <i3dMapping id="hydraulicIn03_connector" node="0>0|0|3|4|0|0"/>
        <i3dMapping id="hydraulicOut03" node="0>0|0|3|5"/>
        <i3dMapping id="hydraulicOut03_detached" node="0>0|0|3|5|0"/>
        <i3dMapping id="hydraulicOut03_connector" node="0>0|0|3|5|0|0"/>
        <i3dMapping id="rearLight10_left" node="0>0|1|0|0"/>
        <i3dMapping id="rearLight10_right" node="0>0|1|0|1"/>
        <i3dMapping id="sideMarker03_left" node="0>0|1|0|2"/>
        <i3dMapping id="sideMarker03_right" node="0>0|1|0|3"/>
        <i3dMapping id="plateNumberLight01" node="0>0|1|0|4"/>
        <i3dMapping id="licensePlateLightHigh" node="0>0|1|1|0"/>
        <i3dMapping id="backLightsHigh" node="0>0|1|2|0"/>
        <i3dMapping id="turnLightLeftBack" node="0>0|1|3|0"/>
        <i3dMapping id="turnLightRightBack" node="0>0|1|3|1"/>
        <i3dMapping id="backArm01RefFrame" node="0>0|2|0"/>
        <i3dMapping id="backArm01Left" node="0>0|2|0|0"/>
        <i3dMapping id="backArm02ZRotRefFrame" node="0>0|2|0|0|0"/>
        <i3dMapping id="backArm02ZRot" node="0>0|2|0|0|0|0"/>
        <i3dMapping id="backArm02RefFrame" node="0>0|2|0|0|0|0|0"/>
        <i3dMapping id="backArm02" node="0>0|2|0|0|0|0|0|0"/>
        <i3dMapping id="leftArm01RotXRefFrame" node="0>0|2|0|0|0|0|0|0|0"/>
        <i3dMapping id="leftArm01RotX" node="0>0|2|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="leftArm01RefFrame" node="0>0|2|0|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="leftArm01" node="0>0|2|0|0|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="leftArm02" node="0>0|2|0|0|0|0|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="groundAdjustNode01Raycast" node="0>0|2|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="groundAdjustNode01Adjust" node="0>0|2|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1"/>
        <i3dMapping id="groundAdjustNode01_02" node="0>0|2|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0"/>
        <i3dMapping id="effectSlurry01" node="0>0|2|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0|1"/>
        <i3dMapping id="groundAdjustNode02Raycast" node="0>0|2|0|0|0|0|0|0|0|0|0|0|0|0|1|0|0"/>
        <i3dMapping id="groundAdjustNode02Adjust" node="0>0|2|0|0|0|0|0|0|0|0|0|0|0|0|1|0|1"/>
        <i3dMapping id="groundAdjustNode01_02Ref" node="0>0|2|0|0|0|0|0|0|0|0|0|0|0|0|1|0|1|0"/>
        <i3dMapping id="leftArm02Part02Ref" node="0>0|2|0|0|0|0|0|0|0|0|0|0|0|0|2"/>
        <i3dMapping id="bendingNodeLeftOuter" node="0>0|2|0|0|0|0|0|0|0|0|0|0|0|0|5"/>
        <i3dMapping id="leftArm02Part01RefFrame" node="0>0|2|0|0|0|0|0|0|0|0|0|0|1"/>
        <i3dMapping id="leftArm02Part01" node="0>0|2|0|0|0|0|0|0|0|0|0|0|1|0"/>
        <i3dMapping id="leftArm02Part02" node="0>0|2|0|0|0|0|0|0|0|0|0|0|1|0|0"/>
        <i3dMapping id="leftArm02Part01HydraulicRef" node="0>0|2|0|0|0|0|0|0|0|0|0|0|1|0|1"/>
        <i3dMapping id="leftArm02Part01HydraulicRefFrame" node="0>0|2|0|0|0|0|0|0|0|0|0|0|2"/>
        <i3dMapping id="leftArm02Part01Hydraulic" node="0>0|2|0|0|0|0|0|0|0|0|0|0|2|0"/>
        <i3dMapping id="leftArm02Part01HydraulicPunch" node="0>0|2|0|0|0|0|0|0|0|0|0|0|2|0|0"/>
        <i3dMapping id="groundAdjustNode03Raycast" node="0>0|2|0|0|0|0|0|0|0|0|0|0|3|0|0"/>
        <i3dMapping id="groundAdjustNode03Adjust" node="0>0|2|0|0|0|0|0|0|0|0|0|0|3|0|1"/>
        <i3dMapping id="groundAdjustNode03_04" node="0>0|2|0|0|0|0|0|0|0|0|0|0|3|0|1|0"/>
        <i3dMapping id="effectSlurry02" node="0>0|2|0|0|0|0|0|0|0|0|0|0|3|0|1|0|1"/>
        <i3dMapping id="groundAdjustNode04Raycast" node="0>0|2|0|0|0|0|0|0|0|0|0|0|4|0|0"/>
        <i3dMapping id="groundAdjustNode04Adjust" node="0>0|2|0|0|0|0|0|0|0|0|0|0|4|0|1"/>
        <i3dMapping id="groundAdjustNode04_05" node="0>0|2|0|0|0|0|0|0|0|0|0|0|4|0|1|0"/>
        <i3dMapping id="groundAdjustNode03_04Ref" node="0>0|2|0|0|0|0|0|0|0|0|0|0|4|0|1|0|1"/>
        <i3dMapping id="effectSlurry03" node="0>0|2|0|0|0|0|0|0|0|0|0|0|4|0|1|0|2"/>
        <i3dMapping id="groundAdjustNode05Raycast" node="0>0|2|0|0|0|0|0|0|0|0|0|0|5|0|0"/>
        <i3dMapping id="groundAdjustNode05Adjust" node="0>0|2|0|0|0|0|0|0|0|0|0|0|5|0|1"/>
        <i3dMapping id="groundAdjustNode04_05Ref" node="0>0|2|0|0|0|0|0|0|0|0|0|0|5|0|1|0"/>
        <i3dMapping id="leftArm01Support" node="0>0|2|0|0|0|0|0|0|0|0|0|0|6|0"/>
        <i3dMapping id="wheel01LinkNode" node="0>0|2|0|0|0|0|0|0|0|0|0|0|7|0"/>
        <i3dMapping id="wheel02LinkNode" node="0>0|2|0|0|0|0|0|0|0|0|0|0|8|0"/>
        <i3dMapping id="leftArm01TopHydraulicRef" node="0>0|2|0|0|0|0|0|0|0|0|0|0|9"/>
        <i3dMapping id="leftArm01TopArmRef" node="0>0|2|0|0|0|0|0|0|0|0|0|0|10"/>
        <i3dMapping id="bendingNodeLeft" node="0>0|2|0|0|0|0|0|0|0|0|0|0|13"/>
        <i3dMapping id="leftArm01TopArm" node="0>0|2|0|0|0|0|0|0|0|1"/>
        <i3dMapping id="rightArm01RotXRefFrame" node="0>0|2|0|0|0|0|0|0|1"/>
        <i3dMapping id="rightArm01RotX" node="0>0|2|0|0|0|0|0|0|1|0"/>
        <i3dMapping id="rightArm01RefFrame" node="0>0|2|0|0|0|0|0|0|1|0|0"/>
        <i3dMapping id="rightArm01" node="0>0|2|0|0|0|0|0|0|1|0|0|0"/>
        <i3dMapping id="rightArm02" node="0>0|2|0|0|0|0|0|0|1|0|0|0|0|0"/>
        <i3dMapping id="groundAdjustNode11Raycast" node="0>0|2|0|0|0|0|0|0|1|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="groundAdjustNode11Adjust" node="0>0|2|0|0|0|0|0|0|1|0|0|0|0|0|0|0|1"/>
        <i3dMapping id="groundAdjustNode11_12" node="0>0|2|0|0|0|0|0|0|1|0|0|0|0|0|0|0|1|0"/>
        <i3dMapping id="effectSlurry07" node="0>0|2|0|0|0|0|0|0|1|0|0|0|0|0|0|0|1|0|1"/>
        <i3dMapping id="groundAdjustNode12Raycast" node="0>0|2|0|0|0|0|0|0|1|0|0|0|0|0|1|0|0"/>
        <i3dMapping id="groundAdjustNode12Adjust" node="0>0|2|0|0|0|0|0|0|1|0|0|0|0|0|1|0|1"/>
        <i3dMapping id="groundAdjustNode11_12Ref" node="0>0|2|0|0|0|0|0|0|1|0|0|0|0|0|1|0|1|0"/>
        <i3dMapping id="rightArm02Part02Ref" node="0>0|2|0|0|0|0|0|0|1|0|0|0|0|0|3"/>
        <i3dMapping id="bendingNodeRightOuter" node="0>0|2|0|0|0|0|0|0|1|0|0|0|0|0|5"/>
        <i3dMapping id="rightArm02Part01RefFrame" node="0>0|2|0|0|0|0|0|0|1|0|0|0|1"/>
        <i3dMapping id="rightArm02Part01" node="0>0|2|0|0|0|0|0|0|1|0|0|0|1|0"/>
        <i3dMapping id="rightArm02Part02" node="0>0|2|0|0|0|0|0|0|1|0|0|0|1|0|0"/>
        <i3dMapping id="rightArm02Part01HydraulicRef" node="0>0|2|0|0|0|0|0|0|1|0|0|0|1|0|1"/>
        <i3dMapping id="rightArm02Part01HydraulicRefFrame" node="0>0|2|0|0|0|0|0|0|1|0|0|0|2"/>
        <i3dMapping id="rightArm02Part01Hydraulic" node="0>0|2|0|0|0|0|0|0|1|0|0|0|2|0"/>
        <i3dMapping id="rightArm02Part01HydraulicPunch" node="0>0|2|0|0|0|0|0|0|1|0|0|0|2|0|0"/>
        <i3dMapping id="groundAdjustNode08Raycast" node="0>0|2|0|0|0|0|0|0|1|0|0|0|3|0|0"/>
        <i3dMapping id="groundAdjustNode08Adjust" node="0>0|2|0|0|0|0|0|0|1|0|0|0|3|0|1"/>
        <i3dMapping id="groundAdjustNode08_09" node="0>0|2|0|0|0|0|0|0|1|0|0|0|3|0|1|0"/>
        <i3dMapping id="effectSlurry05" node="0>0|2|0|0|0|0|0|0|1|0|0|0|3|0|1|0|1"/>
        <i3dMapping id="groundAdjustNode09Raycast" node="0>0|2|0|0|0|0|0|0|1|0|0|0|4|0|0"/>
        <i3dMapping id="groundAdjustNode09Adjust" node="0>0|2|0|0|0|0|0|0|1|0|0|0|4|0|1"/>
        <i3dMapping id="groundAdjustNode09_10" node="0>0|2|0|0|0|0|0|0|1|0|0|0|4|0|1|0"/>
        <i3dMapping id="groundAdjustNode08_09Ref" node="0>0|2|0|0|0|0|0|0|1|0|0|0|4|0|1|0|1"/>
        <i3dMapping id="effectSlurry06" node="0>0|2|0|0|0|0|0|0|1|0|0|0|4|0|1|0|2"/>
        <i3dMapping id="groundAdjustNode10Raycast" node="0>0|2|0|0|0|0|0|0|1|0|0|0|5|0|0"/>
        <i3dMapping id="groundAdjustNode10Adjust" node="0>0|2|0|0|0|0|0|0|1|0|0|0|5|0|1"/>
        <i3dMapping id="rightArm01Support" node="0>0|2|0|0|0|0|0|0|1|0|0|0|6|0"/>
        <i3dMapping id="wheel03LinkNode" node="0>0|2|0|0|0|0|0|0|1|0|0|0|7|0"/>
        <i3dMapping id="wheel04LinkNode" node="0>0|2|0|0|0|0|0|0|1|0|0|0|8|0"/>
        <i3dMapping id="rightArm01TopArmRef" node="0>0|2|0|0|0|0|0|0|1|0|0|0|10"/>
        <i3dMapping id="rightArm01TopHydraulicRef" node="0>0|2|0|0|0|0|0|0|1|0|0|0|11"/>
        <i3dMapping id="bendingNodeRight" node="0>0|2|0|0|0|0|0|0|1|0|0|0|13"/>
        <i3dMapping id="rightArm01TopArm" node="0>0|2|0|0|0|0|0|0|1|1"/>
        <i3dMapping id="backArm02Hose" node="0>0|2|0|0|0|0|0|0|2"/>
        <i3dMapping id="backArm02HosePart" node="0>0|2|0|0|0|0|0|0|2|0"/>
        <i3dMapping id="topRightHoseStart" node="0>0|2|0|0|0|0|0|0|2|1"/>
        <i3dMapping id="topRightHose" node="0>0|2|0|0|0|0|0|0|2|1|0"/>
        <i3dMapping id="leftArm01TopHydraulic" node="0>0|2|0|0|0|0|0|0|3"/>
        <i3dMapping id="leftArm01TopHydraulicPunch" node="0>0|2|0|0|0|0|0|0|3|0"/>
        <i3dMapping id="rightArm01TopHydraulic" node="0>0|2|0|0|0|0|0|0|4"/>
        <i3dMapping id="rightArm01TopHydraulicPunch" node="0>0|2|0|0|0|0|0|0|4|0"/>
        <i3dMapping id="groundAdjustNode06Raycast" node="0>0|2|0|0|0|0|0|0|5|0|0"/>
        <i3dMapping id="groundAdjustNode06Adjust" node="0>0|2|0|0|0|0|0|0|5|0|1"/>
        <i3dMapping id="groundAdjustNode06_07" node="0>0|2|0|0|0|0|0|0|5|0|1|0"/>
        <i3dMapping id="effectSlurry04" node="0>0|2|0|0|0|0|0|0|5|0|1|0|1"/>
        <i3dMapping id="groundAdjustNode07Raycast" node="0>0|2|0|0|0|0|0|0|6|0|0"/>
        <i3dMapping id="groundAdjustNode07Adjust" node="0>0|2|0|0|0|0|0|0|6|0|1"/>
        <i3dMapping id="groundAdjustNode06_07Ref" node="0>0|2|0|0|0|0|0|0|6|0|1|0"/>
        <i3dMapping id="backArm02LeftHydraulicRef" node="0>0|2|0|0|0|0|0|0|7"/>
        <i3dMapping id="backArm02RightHydraulicRef" node="0>0|2|0|0|0|0|0|0|8"/>
        <i3dMapping id="bendingNodeBackArm02" node="0>0|2|0|0|0|0|0|0|11"/>
        <i3dMapping id="backArm01LeftHydraulicRef" node="0>0|2|0|0|2"/>
        <i3dMapping id="backArm01Right" node="0>0|2|0|1"/>
        <i3dMapping id="backArm02ZRotRef" node="0>0|2|0|1|0"/>
        <i3dMapping id="backArm01RightHydraulicRef" node="0>0|2|0|1|1"/>
        <i3dMapping id="backArm02LeftHydraulic" node="0>0|2|1"/>
        <i3dMapping id="backArm02LeftHydraulicPunch" node="0>0|2|1|0"/>
        <i3dMapping id="backArm02RightHydraulic" node="0>0|2|2"/>
        <i3dMapping id="backArm02RightHydraulicPunch" node="0>0|2|2|0"/>
        <i3dMapping id="backArm01LeftHydraulic" node="0>0|2|3"/>
        <i3dMapping id="backArm01LeftHydraulicPunch" node="0>0|2|3|0"/>
        <i3dMapping id="backArm01RightHydraulic" node="0>0|2|4"/>
        <i3dMapping id="backArm01RightHydraulicPunch" node="0>0|2|4|0"/>
        <i3dMapping id="backArm02HosePartRef" node="0>0|2|5"/>
        <i3dMapping id="backArm02HydraulicRefFrame" node="0>0|2|6"/>
        <i3dMapping id="backArm02HoseRefFrame" node="0>0|2|7"/>
        <i3dMapping id="workAreaStart" node="0>0|3|0"/>
        <i3dMapping id="workAreaWidth" node="0>0|3|1"/>
        <i3dMapping id="workAreaHeight" node="0>0|3|2"/>
        <i3dMapping id="aiMarkerLeft" node="0>0|4|0"/>
        <i3dMapping id="aiMarkerRight" node="0>0|4|1"/>
        <i3dMapping id="aiMarkerBack" node="0>0|4|2"/>
        <i3dMapping id="aiCollisionNode" node="0>0|4|3"/>
        <i3dMapping id="componentJointArmBackRot" node="0>0|5"/>
        <i3dMapping id="componentJointArmBack" node="0>0|5|0"/>
        <i3dMapping id="licensePlate" node="0>0|6|1"/>
        <i3dMapping id="backArm01LeftRef" node="1>0"/>
        <i3dMapping id="backArm01RightRef" node="1>1"/>
        <i3dMapping id="backArm02Phy" node="1>2|0"/>
        <i3dMapping id="componentJointArmLeft" node="1>2|0|0|0"/>
        <i3dMapping id="componentJointArmRight" node="1>2|0|1|0"/>
        <i3dMapping id="backArm02Wheel01" node="1>2|0|2"/>
        <i3dMapping id="backArm02Wheel02" node="1>2|0|3"/>
        <i3dMapping id="backArm02Ref" node="1>2|0|4"/>
        <i3dMapping id="groundReferenceNode" node="1>2|0|5"/>
        <i3dMapping id="multiProfi_armLeft_component3" node="2>"/>
        <i3dMapping id="wheel01" node="2>0|0"/>
        <i3dMapping id="wheel02" node="2>1|0"/>
        <i3dMapping id="leftArm01RotXRef" node="2>2"/>
        <i3dMapping id="leftArm01Ref" node="2>3"/>
        <i3dMapping id="leftArm02Phy" node="2>4|0"/>
        <i3dMapping id="multiProfi_armRight_component4" node="3>"/>
        <i3dMapping id="wheel03" node="3>0|0"/>
        <i3dMapping id="wheel04" node="3>1|0"/>
        <i3dMapping id="rightArm01RotXRef" node="3>2"/>
        <i3dMapping id="rightArm01Ref" node="3>3"/>
        <i3dMapping id="rightArm02Phy" node="3>4|0"/>
    </i3dMappings>
</vehicle>
